Tambunan, Sumiati (2023) The effect of using crossword puzzle game on students’ vocabulary mastery at Grade XI MAN Sipagimbar Tapanuli Selatan. Undergraduate thesis, UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan.
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Abstract
This research is intended to investigate the Effect of Using Crossword Puzzle Game on Students’ Vocabulary Mastery at Grade XI MAN Sipagimbar-Tapanuli Selatan. The problems that faced by students in vocabulary mastery were: 1) The students got difficulties in understanding English language because lack on vocabulary, 2) The students got difficulty in memorizing vocabulary, 3) The students felt uninterested when teaching and learning because the method that’s used, 4) The teacher did not have various methods in teaching vocabulary, 5) The students had lack of motivation. The formulation of the problem in this research were: 1) How is the students’ vocabulary mastery before learning using crossword puzzle game, 2) How is the students’ vocabulary mastery after learning using crossword puzzle game, 3) Is there any significant effect of crossword puzzle game on students’ vocabulary mastery at grade XI MAN Sipagimbar-Tapanuli Selatan. The purpose of this research was to answer the formulation of the problem in this research. This research uses experimental quantitative method with pre-test and post-test design. The populations were all of the students at XI Grade MAN Sipagimbar-Tapanuli Selatan. The sample were XI MIA 1 as control class that consisted of 26 students and XI MIA 2 as experimental class that consisted of 27 students. The data were collected through pre-test and post-test in multiple choice test form and analyzed by using Statistical Package for Social Sciences (SPSS) with T-test. The result of research showed that the mean score of experimental class was higher than the mean score of control class after using crossword puzzle game. The mean score of experimental class in pre-test was 48.52 and the mean score of control class in pre-test was 55.19. Meanwhile, the mean score of experimental class in post-test after doing treatment by using crossword puzzle game was 83.15 and the mean score of control class in post-test was 60.77. In addition, after doing T-test, the researcher found that the t-test value was sig (2tailed) < 0.05 (0.000 < 0.05. Therefore, alternative hypothesis (Ha) of this research was accepted null hypothesis (H0) was rejected. It can be concluded that there was significant effect of using crossword puzzle game on students’ vocabulary mastery at grade XI MAN Sipagimbar-Tapanuli Selatan.
Item Type: | Thesis (Undergraduate) |
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Supervisors: | Fitri Rayani Siregar, M.Hum. dan Zainuddin, S.S., M.Hum. |
Keywords: | Crossword puzzle game; Vocabulary mastery |
Subjects: | 13 EDUCATION > 1301 Education Systems > 130103 Higher Education 13 EDUCATION > 1302 Curriculum and Pedagogy > 130204 English and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL) |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | Ms Fatimah Adzahro Ramadani Gaja |
Date Deposited: | 11 Sep 2023 03:22 |
Last Modified: | 11 Sep 2023 03:22 |
URI: | http://etd.uinsyahada.ac.id/id/eprint/9211 |
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