Electronic Theses of UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

The effect of text twist game on vocabulary learning motivation at grade VIII students of Pondok Pesantren Darul Azhar Jambur Padang Matinggi

Kartika, Anggi (2021) The effect of text twist game on vocabulary learning motivation at grade VIII students of Pondok Pesantren Darul Azhar Jambur Padang Matinggi. Undergraduate thesis, IAIN Padangsidimpuan.

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Abstract

This research focused about the effect of using Text Twist Game to motivation in learning vocabulary at grade VIII students of Pondok Pesantren Darul Azhar Jambur Padang Matinggi. Most of the students were luck of motivation and no habituation in learning vocabulary class, students also did not know how to pronoun and difficult to remember the new word. Because written and spoken is different, so the students difficult to understanding English lesson. So the researcher interested to prove students motivation had the effect to students‘ vocabulary at grade VIII students of Pondok Pesantren Darul Azhar Jambur Padang Matinggi. This research has three formulation of the problem, they are how is the students‘ motivation in learning vocabulary before using text twist game, how is the students‘ motivation in learning vocabulary after using text twist game, and is there significant effect of text twist game to students‘ motivation in learning motivation. The purpose of this research are to describe students‘ motivation in learning vocabulary before using text twist game, to describe the students‘ motivation in learning vocabulary after using text twist game, to examine the significant effect of using text twist game on motivation in learning vocabulary. Research methodology that used in this research is quantitative method. Type of the research was experimental research. The population of the research was the grade VIII students of Pondok Pesantrn Darul Azhar Jambur Padang Matinggi. Further, the sample of the research included 60 students. They were experimental class consist of 30 students and control class consist of 30 students. In collecting the data, the researcher used questionnaire to know the English learning motivation in vocabulary and on collecting the data. To analyse the data, the researcher used t-test formula. After analysing the data, the researcher fount that mean score of experimental class after using text twist game was higher than control class. Mean score of experimental class before using text twist game was 56,9 and mean score after using text twist game was 72,96. Meanwhile, the mean score of control class in pre-test was 54,25 and post-test was54,3. Beside it, the score of t count was higher than t table ( 8,52 > 7,815 ). It means that the hypothesis alternative (Ha) was accept. It was concluded that there was a significant effect of text twist game on students‘ motivation in learning vocabulary at grade VIII students of Pondok Pesantren Darul Azhar Jambur Padang Matinggi.

Item Type: Thesis (Undergraduate)
Supervisors: Drs. Fitriadi Lubis, M.Pd. dan Fitri Rayani Siregar, M.Hum
Keywords: Text Twist Game; Motivation; Learning vocabulary
Subjects: 13 EDUCATION > 1301 Education Systems > 130109 Pesantren (Islamic boarding school)
13 EDUCATION > 1302 Curriculum and Pedagogy > 130204 English and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Ms Darmayanti Simamora
Date Deposited: 06 Oct 2021 02:37
Last Modified: 25 Oct 2021 03:41
URI: http://etd.uinsyahada.ac.id/id/eprint/7051

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