Electronic Theses of UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

The effect of got it game on vocabulary mastery at the VII grade students of SMP N 9 Padangsidimpuan

Lubis, Samsiana (2025) The effect of got it game on vocabulary mastery at the VII grade students of SMP N 9 Padangsidimpuan. Undergraduate thesis, UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan.

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Abstract

This study aims to determine the effect of using the Got It game on the vocabulary mastery of seventh-grade students at SMPN 9 Padangsidimpuan. Vocabulary mastery is an important aspect of English language learning because it forms the basis for other language skills, such as reading, writing, listening, and speaking. Therefore, innovative and enjoyable learning strategies that can increase students' interest in learning vocabulary are needed. The Got It game was chosen because it is believed to create an active and interactive learning environment that motivates students to more easily understand and remember new vocabulary. This study uses a quantitative approach with a pre-test and post-test control group experimental design. The research sample consists of 48 students divided into two classes, namely class VII-4 as the experimental class and class VII-2 as the control class. The experimental class was taught using the Got It game, while the control class was taught using conventional methods. The research instrument was a vocabulary mastery test consisting of 50 multiple-choice questions administered at the pre-test and post-test stages.The researcher used t-test formula to verify the hypothesis. The results of the data analysis showed a significant increase in the experimental class after the treatment. The t-test proved that the t-count value (5.774) was greater than the t-table value (1.678) with a significance level of 0.000 < 0.05. This indicates a significant difference between the two groups. The average score of the experimental class was higher than that of the control class. Therefore, it can be concluded that the use of the Got It game has a positive and significant effect on the vocabulary mastery of seventh-grade students at SMPN 9 Padangsidimpuan.

Item Type: Thesis (Undergraduate)
Supervisors: Dr. Fitriadi Lubis, M.Pd. dan Ida Royani M.Hum.
Keywords: Got it game; Vocabulary mastery; English language learning; At the VII grade students of SMP N 9 Padangsidimpuan
Subjects: 13 EDUCATION > 1301 Education Systems > 130106 Secondary Education
13 EDUCATION > 1302 Curriculum and Pedagogy > 130204 English and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)
13 EDUCATION > 1303 Specialist Studies In Education > 130309 Learning Sciences
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Ms. Diva Rahmadani Damanik
Date Deposited: 11 Feb 2026 05:18
Last Modified: 11 Feb 2026 05:18
URI: http://etd.uinsyahada.ac.id/id/eprint/13533

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